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Unreal Engine Adventure Part I: Series Description

·220 words·2 mins
UnrealEngine AI GameDev C++
Katzberg-Damk
Author
Katzberg-Damk
Wannabe Aspiring game developer
Table of Contents
Unreal Engine AI adventure - This article is part of a series.
Part : This Article

What is this series about? #

I will try to cover some basic game AI designs and their implementation in unreal. Additionally I will dive deeper into source code of unreal to explain how we can extend their implementation. This is my first series so I am open for any critics or feedback. Note that while I have some knowledge for unreal engine I never have worked on AI code so I m definitely not expert.

What I aim to cover #

  1. AI navigation - how to set it up, constrain or make it more dynamic.
  2. State Machines - Their implementation, usage, pross and cons, Unreal engine 5 implementation state trees.
  3. Behaviour tree - Their usage, pross and cons, Dive deeper into unreal implementation.
  4. Environment Query System - Their usage, pross and cons, Dive deeper into unreal implementation.
  5. AI controller - How it works, how we can extend it’s functionality.
  6. AI perception system - Usage of every type of perception, how they are implemented, maybe adding new perception to game.
  7. AI smart objects - Usage based on unreal implementation.
  8. Use of that techniques in game.

Resources #

I plan to use those resources but I will add every used resources to every part of this series.

Unreal Engine AI adventure - This article is part of a series.
Part : This Article