Unreal Engine Adventure Part I: Series Description
·220 words·2 mins
UnrealEngine
AI
GameDev
C++
Table of Contents
Unreal Engine AI adventure - This article is part of a series.
Part : This Article
What is this series about? #
I will try to cover some basic game AI designs and their implementation in unreal. Additionally I will dive deeper into source code of unreal to explain how we can extend their implementation. This is my first series so I am open for any critics or feedback. Note that while I have some knowledge for unreal engine I never have worked on AI code so I m definitely not expert.
What I aim to cover #
- AI navigation - how to set it up, constrain or make it more dynamic.
- State Machines - Their implementation, usage, pross and cons, Unreal engine 5 implementation state trees.
- Behaviour tree - Their usage, pross and cons, Dive deeper into unreal implementation.
- Environment Query System - Their usage, pross and cons, Dive deeper into unreal implementation.
- AI controller - How it works, how we can extend it’s functionality.
- AI perception system - Usage of every type of perception, how they are implemented, maybe adding new perception to game.
- AI smart objects - Usage based on unreal implementation.
- Use of that techniques in game.
Resources #
I plan to use those resources but I will add every used resources to every part of this series.
- AI and games channel playlist
- Official Unreal AI Documentations
- Ai Wisdom
- Game Ai pro
Unreal Engine AI adventure - This article is part of a series.
Part : This Article